Play Anything: The Pleasure of Limits, the Uses of Boredom, and the Secret of Games

“Misery gives way to fun when you take an object, event, situation or scenario that wasn’t designed for you, that isn’t invested in you, that isn’t concerned in the slightest for your experience of it, and then treats it as if it were… This is what play means. Play isn’t doing what we want, but doing what we can with the materials we find along the way. And fun isn’t the experience of pleasure, but the outcome of tinkering with a small part of the world in a surprising way.”

-Ian Bogost, PLAY ANYTHING: THE PLEASURE OF LIMITS, THE USES OF BOREDOM, AND THE SECRET OF GAMES